Selecting the right assets
Élisa places assets directly on ground-level surfaces, so be sure that each asset has its pivot point accurately positioned at the base. Supported asset types:- ✅ Meshes
- ✅ Prefabs (Unity)
- ✅ Blueprints (Unreal)
- ✅ Models in your Toolbox (Roblox)
Generating a Catalog
Once your assets are selected in the Content Browser, generate the catalog:
- Right-click the selection and choose
Generate Catalog. - A dialog prompts you to enter a catalog description - provide a summary to help team members understand the asset pack’s theme and use.
On Roblox, the catalog is generated by Elisa itself. All assets in your toolbox will be added to your catalog and be ready to be used by you and Elisa.
- The system will:
- Analyze bounding boxes, compute sizes, and create thumbnails.
- Export the catalog as a CSV file.
- Once generation completes:
- Élisa shows a success notification.
- The catalog is automatically uploaded and set as active - no manual upload needed!
- Élisa is instantly ready to use the new catalog!
Roblox catalogs are dynamically made from your Inventory
Uploading your Catalog CSV manually
If you’ve built your own catalog.csv, you can upload it from the ⚙️ Élisa Settings:
Simply click Upload Catalog to select and load your .csv file:

Appending Entries to an Existing Catalog
Currently, Élisa does not support appending new assets directly to an already uploaded catalog via the UI. If you want to add assets to an existing catalog, follow these steps:1
Download the current catalog
Go to ⚙️ Elisa Settings and download your Catalog to retrieve the active CSV file. This file contains all currently registered assets.
2
Generate a new catalog with additional assets
In your project files, select the new assets you want to add, right-click, and choose Generate Catalog.
Once the generation is complete, download the resulting
Once the generation is complete, download the resulting
.csv from the Settings.3
Merge the two CSVs manually
Open both
.csv files using a spreadsheet editor (Excel, Google Sheets) or a text editor.- Copy all rows from the new catalog (excluding the header).
- Paste them at the end of the original catalog.
- Ensure the column headers match exactly and remove any duplicate rows if needed.
4
Upload the merged catalog
Return to ⚙️ Elisa Settings and click Upload Catalog.
Select your newly combined
Select your newly combined
.csv file to make it the new active catalog.Creating your own Catalog CSV from scratch
If you’d like to define a custom asset catalog manually, you can construct your owncatalog.csv file. Élisa supports this advanced workflow by reading structured .csv files with detailed asset metadata.
Your catalog.csv should use the following format:
| index | description | path | x_size | y_size | z_size | rotation_for_facing_forward |
|---|---|---|---|---|---|---|
| 0 | A quaint cottage featuring a chimney… | /Game/Assets/SM_Building_1 | 790.85 | 864.28 | 989.85 | -90 |
| 1 | A house with a blue roof and porch… | /Game/Assets/SM_Building_2 | 968.24 | 1345.69 | 1517.63 | 180 |
Required columns
- index: A unique row identifier.
- description: A short text describing the asset.
- path: The full package asset path from your Unreal project.
- x_size / y_size / z_size: Bounding box dimensions in centimeters.
- rotation_for_facing_forward: The rotation in degrees Élisa applies to align the asset’s front side with the +X axis.

