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Élisa currently supports Unreal Engine (5.5) and Unity (6x), with planned compatibility for other major platforms in the near future.
No, Élisa only accesses asset metadata for placement decisions and does not modify or directly access your original asset files.
Élisa adds empty actors to the Outliner to improve scene readability. These actors are non-intrusive and can be removed at any time without affecting your project. For more details, see Élisa’s hierarchy section.
Yes, Élisa can iterate on and modify existing scene layouts, provided the elements are within Élisa’s managed hierarchy (see Élisa hierarchy).
Yes, Élisa saves your conversation history, allowing you to pick up exactly where you left off, even after restarting your game engine.
No, Élisa only interacts with assets provided in your catalog. It does not recognize, place, or modify assets that are not referenced.
No, Élisa features a user-friendly chat-based interface, allowing teams to quickly adopt it with minimal to no training.

Additional resources

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