What platforms does Élisa currently support, and are there plans to expand compatibility?
What platforms does Élisa currently support, and are there plans to expand compatibility?
Élisa currently supports Unreal Engine (5.5) and Unity (6x), with planned compatibility for other major platforms in the near future.
Does Élisa interact with or modify our original asset files?
Does Élisa interact with or modify our original asset files?
No, Élisa only accesses asset metadata for placement decisions and does not modify or directly access your original asset files.
Does Élisa leave artifacts in my scene or project?
Does Élisa leave artifacts in my scene or project?
Élisa adds empty actors to the Outliner to improve scene readability. These actors are non-intrusive and can be removed at any time without affecting your project. For more details, see Élisa’s hierarchy section.
Can Élisa be used on existing scenes?
Can Élisa be used on existing scenes?
Yes, Élisa can iterate on and modify existing scene layouts, provided the elements are within Élisa’s managed hierarchy (see Élisa hierarchy).
Can I resume a session after closing the editor?
Can I resume a session after closing the editor?
Yes, Élisa saves your conversation history, allowing you to pick up exactly where you left off, even after restarting your game engine.
Can Élisa interact with assets outside my catalog?
Can Élisa interact with assets outside my catalog?
No, Élisa only interacts with assets provided in your catalog. It does not recognize, place, or modify assets that are not referenced.
Is specific user training required to use Élisa?
Is specific user training required to use Élisa?
No, Élisa features a user-friendly chat-based interface, allowing teams to quickly adopt it with minimal to no training.
Additional resources
- Reach out for help on the 👉 Official Discord