What is an Elisa hierarchy
Élisa’s custom hierarchy is the underlying structure used to organize your design sessions into manageable and reusable chats. Each time you initiate a design session via Design with Élisa, the system generates a new chat node. Inside it, Élisa separates the assets you want to work with into two categories:- Élisa actors: Assets placed by Élisa, or any assets manually added here to influence context and iteration.
- Surface actors: The base assets (usually surfaces or floors) you chose to design upon.
How does Elisa lists chats
Each chat session initiated by the user is automatically stored as a “New chat - …” actor within theÉlisa Chats container.
The structure always follows this pattern:
- “New chat - …”: Stores the design session. Right-clicking this actor allows you to restore that session.
- “Elisa actors”: The context Élisa reads and builds upon.
- “Surface actors”: The base that was originally selected when invoking “Design with Élisa.”
Elisa actors vs Surface actors
Within the hierarchy, these two concepts are mapped to their respective folders under a chat node:- “Elisa actors”: These represent the design-relevant actors that Élisa uses to understand and evolve the scene. They include both Élisa-placed and/or manually moved assets.
- “Surface actors”: These are the physical surfaces selected when starting a new design session. Élisa uses these as a spatial reference for all placements.
Using an existing “non-Elisa” layout
To iterate on an existing layout that hasn’t been created by Élisa, you can follow this process:- Select your surface assets (usually floor meshes or anything supporting other objects). Remeber that this defines the area on where Élisa can work.
- Right-click and choose Design with Élisa — this creates a new chat node in the hierarchy, along with its
Surface actorsgroup. - Then, select all the assets currently placed on top of that surface and move them under the new
Élisa actorsgroup.